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Thoughts, Opinions & Ideas on
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Game Design and Development
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Game Engines are Disposable
Engines come and go. It’s normal. Don’t panic.
Know Your Leading Feature
What is the most important feature in your game, and how important is that to understand?
5 More Tips for Being a Better Designer
More selected advice to elevate your design game
Game Design Framework: Gameplay Challenge Types
A way to define gameplay factors that are measurable, tunable and provides a common language for challenges.
Design for Engagement
Using a measurable and quantifiable metric to achieve your goals.
Design Docs: Goals and the Player Experience
Defining what a features does vs how the player feels when interacting with it.
Designing in Tiers
A method for designing features that lets you start small, grow naturally and react to proction realities.
Respect Player's Time
A player’s time is precious, so let’s not waste it
Depth and Complexity
Defining and understanding each so you can use them effectively.
5 Tips for Being a Better Designer
Selected advice to elevate your design game
Modern Controllers are Terrifying
A look at the complexities of controllers for new players
Working Remotely in Game Development
Things to consider when working remotely in game development
There and Back Again
Or, How I got into, out of, and back into game Development
On Design Sense
What it is and how designers use it to inform their decisions
What a Game Designer Does
A high level overview of what game designers do