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Craft

Game Design Framework: Gameplay Challenge Types
A way to define gameplay factors that are measurable, tunable and provides a common language for challenges.
Design Docs: Goals and the Player Experience
Defining what a features does vs how the player feels when interacting with it.
Designing in Tiers
A method for designing features that lets you start small, grow naturally and react to proction realities.
Depth and Complexity
Defining and understanding each so you can use them effectively.
5 Tips for Being a Better Designer
Selected advice to elevate your design game
What a Game Designer Does
A high level overview of what game designers do
On Design Sense
What it is and how designers use it to inform their decisions